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GAMES ON THE FLOOR

A game only carries real-money wagers when we can prove its results — our own servers or the publisher's official records, never a player's word. That single rule decides the whole catalog.

GameFormatsSettlement sourceStatus
CS21v1 per-kill rooms + 5v5 team wagersOur own cloud match servers report every killLive
Dota 21v1 duels + 5v5 squad wagersValve's official match API — no servers neededLive
PUBG1v1 performance duelsKrafton's official Developer APILive
osu!1v1 performance duelsThe official osu! API — highest-pp play in the windowLive
Battlefield 6Weekly kill-race contests (no head-to-head — EA publishes no match records)Tracker career deltas, rate-capped against farmingArming
Deadlock6v6 team wagersValve Source 2 — when server tools openPlanned
Web3 wallet · AI-refereed · every detail

HOW EACH GAME CLEARS

One wallet (GIGI credits on the hashtag.org network), one escrow engine, and a settlement path built for each game's reality — with an AI watchdog scoring every result and an AI coach reading your play.

COUNTER-STRIKE 2LIVE · flagship

The flagship. Matches run on our own dedicated cloud servers with only the staked players whitelisted — the server referees, money moves on every kill with a live wallet painted on your screen, nearby enemies are in voice earshot, and your best rounds are clipped automatically.

StakePick a per-kill stake — 10¢, 50¢, or $1 a kill — or squad 5v5 with a pot. 1v1 needs no escrow: credits move live, kill by kill.
MatchPaired at your stake and rating. A private server spins up for exactly your match on our cloud.
PlayEvery kill swaps real money instantly — your GIGI wallet and this-map won/lost paint on the in-game HUD. Proximity voice puts nearby players, even the enemy, in earshot.
SettleIn 1v1 the money already moved kill by kill. The server reports over a signed channel, aces and multi-kills land on your Clips page, and the demo is saved as evidence.
formats · 1v1 per-kill rooms (10¢ / 50¢ / $1 a kill) · 5v5 squad wagers · weekly contestssettled by · GameBling match servers on our own cloud (VAC-secured, MatchZy refereed)Full details →
DOTA 2LIVE

Serverless by design — Valve hosts every game. We issue a private lobby that only your match can use, you fight, and Valve’s own match record settles the pot. Nothing to install, nothing to trust.

StakeSolo or full five-stack. Squad mode: every member confirms their own stake.
LobbyWe generate the private lobby name + password. Host it, join it, take sides.
PlayStandard Dota in a Valve lobby — 1v1 Solo Mid for duels, full 5v5 for squads.
SettleOur poller finds the finished game in Valve’s records and pays the winner.
formats · 1v1 solo mid · 5v5 squad wagers · weekly contestssettled by · Valve's official match recordsFull details →
PUBGLIVE

The performance duel: no lobby to arrange — you and your opponent each drop into public matches for two hours, and the better best-match takes the pot, straight from Krafton’s records.

StakeLink your exact in-game name once. Stake escrows on entry, same as every game.
WindowPairing opens a 2-hour window for both sides. Play public matchmaking as normal.
PerformOnly official matches count — placement first, then kills, then damage.
SettleAt close we read both records from the official API. No-shows forfeit; dead heats refund.
formats · 1v1 performance duels · weekly contestssettled by · Krafton's official Developer APIFull details →
OSU!LIVE

Rhythm duels normalized by osu!’s own pp system — you pick your maps, your opponent picks theirs, and the higher single-play performance score inside the hour wins. Map choice can’t game it.

StakeLink your osu! username. Entry escrows your credits into the pot.
WindowOne hour on the clock for both players, any ranked maps you like.
PerformYour best single play by pp — difficulty-normalized, straight from the API.
SettleHighest pp takes the pot at close. Ties void and refund both stakes.
formats · 1v1 pp duels · weekly contestssettled by · The official osu! API v2Full details →
BATTLEFIELD 6ARMING · contests only

EA publishes no per-match records, so BF6 head-to-head can’t be settled honestly — and we don’t fake it. What it carries instead: weekly kill-race pools where only stats gained after you enter count, capped at plausible human rates.

LinkConnect your EA ID once — your career baseline snapshots at entry.
EnterCredit entry into the weekly pool, same escrow rails as everything else.
GrindPlay BF6 as normal all week. Kills count only up to a rate-capped ceiling.
SplitTop three split the pot 50/30/20 at close. Suspicious rates get capped, not paid.
formats · Weekly kill-race contests (no head-to-head)settled by · Tracker career deltas, rate-capped against farmingFull details →
DEADLOCKWAITING ON VALVE

Designed-for and ready: the adapter seam, squad machinery, and settlement engine already fit a 6v6 Valve title. The day Valve opens Deadlock’s hooks, it joins the floor.

ReadySquads extend from five to six with a config change.
ReadySettlement reuses the Dota pattern if Valve ships a match API.
ReadyOr the CS2 pattern if Valve ships server tools instead.
WatchingWe probe Valve’s hooks continuously. No date promised — that’s Valve’s call.
formats · 6v6 squad wagers (planned)settled by · Valve Source 2 — the moment server tools or a match API openFull details →